AI Insights · Timothy · January 2022
Top 5 Character Collection Games on iOS in New Zealand Q4 2021
Explore the performance of the top 5 character collection games on iOS in New Zealand during Q4 2021, including insights on downloads, revenue, and active users.
During Q4 2021, the character collection game genre on iOS in New Zealand saw significant activity. Here’s a breakdown of the performance of the top 5 games in this category:
Subway Surfers by Sybo Games ApS had a dynamic quarter. Weekly revenue peaked at approximately $911 in the week of November 22 and ended the year strong with $793 in the final week of December. Downloads varied, starting at around 2.5K in early October and reaching 3.8K by the end of December. Active users showed a steady increase, rising from 32.9K in late September to 44.1K by the last week of the year.
Clash Royale from Supercell experienced substantial growth in weekly revenue, beginning the quarter at $8.2K and peaking at $33.2K in the week of December 20. Downloads also saw an upward trend, climbing from 934 in late September to 2.4K by the end of December. Active users followed a similar pattern, increasing from 28.2K in late September to 43.3K in late November, before stabilizing around 37.6K by the end of the year.
Clash of Clans, also by Supercell, maintained a robust weekly revenue, starting at $37.9K and experiencing fluctuations throughout the quarter, peaking at $43.9K in late November. Downloads were relatively stable, averaging around 1.3K per week, with a slight increase to 1.5K in December. Active users remained consistently high, ranging from 92.2K to 108.9K over the quarter.
Toca Boca World by Toca Boca AB showed consistent weekly revenue, averaging around $12K, with a notable peak of $12.8K in mid-December. Weekly downloads fluctuated, beginning at 882 and reaching 1.9K by the end of December. Active users saw a gradual increase, starting at 11.9K in late September and peaking at 14.7K in mid-December.
Pokémon GO from Niantic, Inc. had a strong quarter with weekly revenue peaking at $29.9K in late November. Downloads started at 1.1K and varied throughout the quarter, ending at 1.5K in the last week of December. Active users experienced a slight decline from 34.4K in late September to 26.4K by the end of December.
These insights are sourced from Sensor Tower. For more detailed information and further analysis, visit Sensor Tower's website.